MonkeyBall In-depth

This project was made for a subject with the goal of recreating an existing game in the school Game Engine. The version of the engine that we got was very bare-bones and required the implementation of a lot of features using DirectX 11 and other frameworks/tools. I chose to recreate Monkey Ball as it posed some fun challenges that I wanted to tackle.

Gameplay Video

MonkeyBall Gameplay

Graphics Features implemented

One of the main goals of this project was to learn how to use DirectX 11 to build a 3D application. The main graphics features that I implemented were:

Engine Features implemented

Click here for the repository of the project.